The Gorens

Rockbiter, Stonechewer, & Acidtooth

Rockbiter, Stonechewer, and Acidtooth are all Humanoids. You may recognize Gorens as the nasty little creatures that have been overrunning the mines in your garrison, Shadowmoon Valley, and Talador, and are running rampant across Gorgrond.

Rockbiter

Type: Humanoid (takes extra damage from Undead-type attacks)

HP: 2,069

Power: 263

Speed: 253

Attacks:

Bite (100% hit chance, 284 damage; strong vs. critter, weak vs. flying)

Nature’s Ward (100% hit chance, restores 113 HP to the user each round for 5 rounds, while healing, user is considered an elemental)

Burrow (100% hit chance, 2-round ability, 4-round CD, First round: burrows under the ground avoiding most attacks, Second round: 339-509 damage; strong vs. critter, weak vs. flying)

Stonechewer

Type: Humanoid (takes extra damage from Undead-type attacks)

HP: 1,975

Power: 319

Speed: 263

Attacks:

Shell Armor (100% hit chance, 5-round CD, absorbs 254 damage from each attack against you for 3 rounds)

Body Slam (100% hit chance, 1-round CD, 508 damage to enemy, 220 damage to user; strong vs. dragon, weak vs. beast)

Punch (100% hit chance, 339 damage; strong vs. dragon, weak vs. beast)

Acidtooth

Type: Humanoid (takes extra damage from Undead-type attacks)

HP: 1,694

Power: 338

Speed: 281

Attacks:

Acid Touch (100% hit chance, 214 damage +89 damage per round for 4 rounds; strong vs. elemental, weak vs. magic)

Punch (100% hit chance, 339 damage; strong vs. dragon, weak vs. beast)

Spiny Carapace (100% hit chance, 2-round CD, 89 damage to enemy each time you take direct damage, lasts 5 rounds, stacks up to 2 times, damage is tripled for 1 round if it reaches 2 stacks)

Basic Tips:

  • Rockbiter takes damage like an elemental, so counter with an aquatic-damage pet.
  • These pets use shields and per-attack damage abilities, so try to avoid DoTs and multi-part attacks (like Flurry). You want hard-hitting single-part attacks.
  • These pets hit fairly hard each round, so try to use stuns, shields, or dodges to slow the incoming damage. Even a round or two of avoided damage can swing a fight.

Strategies:

Watery Doom

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