Yes, folks, there’s no arguing or denying it, Holy Shock is ridiculously overpowered. Broken. Not just a little broken. Stupid broken. I’ve seen dozens of threads about it on the Blizzard forums lately, and I’ve seen plenty of the exact same arguments repeated as if they meant something. So, here’s what you need to stop saying, because it really makes you sound stupid.
- As if rogues and hunters weren’t overpowered before this patch. Rogues and Hunters were out of whack before this patch, yes. But not nearly to the extent that healers in general, and holy pallies and disc priests in particular are imbalanced right now. Rogues were a very powerful class in PVP (and to some extent, still are), but not nearly as imbalanced as the common perception would have you believe. Likewise, hunters received CC and control/slowing abilities far earlier than most classes got similar abilities or counters to the hunter tools. However, neither of those classes was anywhere near unbeatable in a 1-0n-1 situation, much less with odds stacked in your favor. Disc priests and holy pallies are so retardedly OP in lowbie brackets that they can often handle the entire other enemy team. My sister and I were level 15 in the 15-19 bracket of AB as a disc priest and hunter. We held the gold mine against 5 enemies (several of them level 19) for over 3 minutes before reinforcements arrived and they managed to kill us. Even then it took 7 people using multiple CCs, and I was almost able to recover. Had it not been for the fact that *they also had a healer* the two of us would have held all 7 of them off easily.
- As if priests aren’t overpowered, too. Yes, they are, but that’s two problems, not zero. Additionally, the disc priest tools that are imbalanced are easier to handle than Holy Shock (which as an instant cannot be interrupted). At current levels, all healers are overpowered. A bit less so after the blanket 25% PVP healing nerf, but still OP.
- It’ll balance out at 90. This may or may not be true, but is largely irrelevant. Even assuming that it is true, lower level content is a large portion of the game. Nobody gets to 90 without first passing through levels 1-89. You can’t just pretend they aren’t there because they are inconvenient for your argument. How many people do you suppose will test the waters in PVP at lower level, get one-shotted by a healer, and decide that PVP is something that is a fun and worthwhile investment of their time?
- The game is tuned for level 90. No, it isn’t. This is the one that makes me giggle the most. Our level 85 abilities are NOT tuned for level 90. They’re tuned for level 85. Yes, as we level we will gain more health points. We will also gain more offensive and defensive power through level scaling, improved gear, and new abilities. None of that, however, changes the fact that a level 85 spell is scaled to level 85. A spell will always hit harder as you gain levels. It may or may not hit for similar percentages of a changing health pool, but that’s a completely separate argument.
- Low-level content doesn’t matter. As I stated above, lower level content is a large portion of the game. Perhaps not the largest part, and certainly not the most important part, but definitely a factor. PVP shouldn’t be thought of as a “level-cap only” event. Taking away the leveling experience, regardless of whether it is PVE or PVP is robbing a player of their chance to develop and hone skills that will be of great use at level cap. I am undeniably a better player on my rogue at 66 than I was at level 10. I have no doubt that I will be even better by the time I hit 90. All those hours of leveling up in “irrelevant” lowbie brackets are actually hours of practice. Trust me, having teammates who have practiced is a good thing.